Chrono Trigger Script
As I shuffle through the mass of literature that is Chrono Trigger
sections will be added as they become transcribed. Chapter specific notes
will be provided but as a general rule I have endeavored to show all possible
dialogue a player may encounter, especially from all non-playable characters.
As this will undoubtedly be a monumental undertaking it is well within the
realm of possibility that I may make an error or miss a quotation. If this
happens, or if you have any questions regarding what I have submitted, please
contact me. I
fully stand behind my work and ensure the following is exactly what is said
in the game to the best of my knowledge. All punctuation is left as intended
by the game, rampant commas and all.
To accompany each quotation I have provided a sprite image depicting the
character who stated it as well as their posture or expression at the time.
This will allow not only for the statements full meaning to be known
(such as the added knowledge a line should be interpreted as hostile if the
character is shown in a menacing stance), but it will aide those who wish
to seek out a particular quote during their play through of the game as it
will be obvious which character to look for. For this I wish to express my
gratitude to Video Game Sprites
for their gracious allowance of these images.
01: The Millennial Fair
|
link to script |
Covers: |
game's start to Crono's disappearance to 600 AD |
Notes: |
It may be noted I excluded the explanations of all NPCs within the Truce
Mayor's Manor as they solely serve as a tutorial of how battles, items, and
other mechanical features of the game operate. Since there is nothing of
interest concerning the plot it was omitted. So, too, was the line of the
clerk running the strength game at the fair since he only stated what button
to press to play the game. I also did not wish to include Bekklers
statements since his explanations of the mini-games rules are likewise
irrelevant. |
02: The Queen Returns
|
link to script |
Covers: |
Crono's arrival in 600 AD to Lucca's arrival to the era |
Notes: |
Exluded here are the nun's comments in the cathedral. Since they continue
to say the same thing until chapter three, and considering the cathedral
is a required area at that point, I've chosen to include the statements in
the next section. |
03: The Queen is Gone
|
link to script |
Covers: |
infiltration of the cathedral to the group's departure from
600 AD
|
Notes: |
none |
04: We're Back!
|
link
to script |
Covers: |
return to 1000 AD to just before Crono's arrival at Guardia
Castle
|
Notes: |
Since the majority of the NPCs say the same things as in chapter one
there is little to add here,
which makes this the easiest to transcribe yet! =) |
05: The Trial
|
link to script |
Covers: |
Crono's apprehension at Guardia Castle to the group's departrure from
1000 AD |
Notes: |
The hassle accompanying this chapter is enormous as the course of the trial
is decided both by Cronos answers and his previous behavior at the
fair. This results in many routes the questioning can take, all of which
must planned for to see the full script. By playing the chapter multiple
times in which different answers were given and acts performed I believe
I have accounted for all possibilities. The line of questioning regarding
ransom was the trickiest as the Chancellor will only drop the subject if
Crono behaved flawlessly. In the end the combination of actions which most
closely results in the provided script (and incidentally a guilty verdict)
is: 1) not speaking to Marle first after bumping into her but grabbing the
pendant immediately, 2) denying her the pendant when she asks for it back,
3) agreeing to Melchiors request that she sell it, 4) eating the
mans lunch, 5) returning the girls cat, and 6) pulling Marle
away when she shops for candy. |
06: Beyond the Ruins
|
link to script |
Covers: |
arrival in 2300 AD to the completion of the jet bike race |
Notes: |
Cronos party members will make various comments inside the Sewer Access
but this will only happen during the first visit to the area. The section
is at present optional and if the player explores it now he will thusly miss
the quotes given by Robo, Frog, and Ayla that might otherwise be seen had
he waited until a later chapter to visit the sewers. Since the area is first
made available now I am including here but will also include the other
characters comments to avoid duplicating the scene later. |
07: The Factory Ruins
|
link to script |
Covers: |
arrival at Proto Dome to departure from 2300 AD |
Notes: |
The player can only choose one of the girls to bring to the factory, therefore
text will be missed for the girl who is left behind. Since the only difference
is a matter of three lines I have chosen to include both Marle and Luccas
statements into the conversation where appropriate in order to avoid having
to re-create the entire scene for the other girl. Just remember to read only
one of the girls lines during the dialogue with the R-Series since
this is how it is handled within the game.
Also, the serial number Robo gives as his own slightly differs between the
two releases of the game. In the Super Nintendo version hell state
R66-Y whereas in the Playstations Final Fantasy Chronicles release
it has been changed to R-66Y. The latter follows the same format used by
the other R-Series and so it is what I regard as correct. |
08: The End of Time
|
link to script |
Covers: |
the group's first arrival at the End of Time |
Notes: |
There seems to be another slight change of dialogue between the versions
in this chapter as well. After being told only a party of three may pass
through a Gate the player is forced to leave one character behind at the
End of Time. In the Super Nintendo version if Marle is chosen she will say
"Decide, Crono!" which seems odd since the choice has just been made. In
the Playstation release her line was changed to the more accepting "See you
around."
Also, this chapter marks the first in which the player can venture to the
Prehistoric Age. Going there now will yield additional information from villagers
in the Meeting Site. This part of the script will only be available until
the end of chapter 11 and is often missed by players. By the time the quest
for the dreamstone begins in chapter 12 the area will be closed in preparation
for the feast and it will be impossible to read the villagers comments.
The remaining villagers will continue to say the same statements now as in
chapter 12, so I will postpone including them until then. |
09: The Village of Magic
|
link to script |
Covers: |
arrival in Medina village to the group's departure at Leene Square for
600 AD |
Notes: |
none |
10: The Hero Appears
|
link to
script |
Covers: |
return to 600 AD through the meeting with
Frog in the Cursed Woods |
Notes: |
none |
11: Tata and the Frog
|
link to
script |
Covers: |
exploration of the Denadoro Mountains to the discussion of
the Masamune with Melchior |
Notes: |
none |
12: The Rare Red Rock
|
link to
script |
Covers: |
arrival in the Prehistoric Age to the soup eating
contest during the celebration |
Notes: |
to come soon |
13: Footsteps! Follow!
|
link to script |
Covers: |
discovery that the Gate Key was stolen to
the group's departure from the prehistoric era |
Notes: |
none |
14: The Masamune!
|
link
to script |
Covers: |
the Masamune's repair to the trek through the Magic Cave |
Notes: |
none |
15: Magus' Castle
|
link to script |
Covers: |
entrance into the castle to Magus' defeat |
Notes: |
none |
16: Forward to the Past
17: Unnatural Selection?
18: The Magic Kingdom
19: Break the Seal!
20: The Guru on Mt. Woe
21: What Lies Beyond?
22: Lavos Beckons
23: The New King
24: The Time Egg
25: The Fated Hour
26: The Final Battle
======================
Chrono Cross
Chapter:
01: Arni Village: Where tides begin to turn
02: Opassa Beach: A calling from beyond time
03: Arni Village: Nothing has changed but everything
04: Cape Howl: A reminder of one's former self
05: The port town of Termina: The pride of the Acacia Dragoons
06: Viper Manor: Where lie the keys to the past
07: Guldove: Where ripples become waves
08: Hermit's Hideaway: A meeting with the 'other' swordsman
09: From pirate ship to ghost ship: A mariner's worst nightmare
10: On to the Water Isle: In search of the dragon blue
11: Fort Dragonia: Ancient dragon's dream in ruins
12: Dimension Voretx: Where lost souls wander
13: Back from the Darkness: And on with a new journey
14: Termina: Knight or day?
15: Marbule: Village of the demi-humans
16: The Masamune: The blood-stained sword of evil
17: The Dead Sea: A place forsaken by the gods
18: A Portal Reopened: And the planet begins to shake
19: Back to Viper Manor: A captive audience awaits
20: Surprise Attack!: Pursuers with heavy hearts
21: To The Sea Of Eden: Through the hidden holes in time
22: The Arbiter of Time: On whom the Three Fates smile
23: Chrono Cross: The point where destinies meet
24: Terra Tower: Caught in an echo of time
25: For all the dreamers: Our planet's dream is not over yet
Affiliation
Cartography
Conjecture
Encyclopedia
Essays
Illustrations
Inquiries
Misconceptions
Mysteries
Script
Timelines
Timetables |