Table of Contents:
Part 1: Maps of 1999 AD
Part 2: Chrono Trigger Beta changes
Part 3: Chrono Cross: Missing Piece
While these images were taken from the released version of Chrono
Trigger, the world map of that era is incomplete. These are essentially
the only noteworthy areas as the remainder of the map is empty.
of 1999 (see also:
Lavos erupts from, southwest of Medina.
appears on the island Lucca's house previously occupied.
Zenan - a large city occupies the area that once was Truce.
Chrono Trigger Beta changes
Before Chrono Trigger was officially released the game went through
many versions in which nothing had quite been finalized. Bugs were worked
out, the story was altered, scenarios were changed, and sprites were re-designed.
Below is the start of a list of things that were in the beta version
but were changed before the final product was released. Click on
each to see a screen capture of the change. For detailed instructions on
how to access these areas for youself please see the
Truce has a
larger town square.
house does not exist.
has an odd electric attack.
is green rather than blue.
The fabled "Singing
coliseum rests in the future.
An odd cell
inside the Northern Ruins.
mountain lies in the prehistoric age.
The area around
Ozzie's Fort was changed.
continent has a different look.
remains destroyed in 1000 AD.
crest (emblem on door) is different.
Ruins have a different interior design.
has a new design and appears to be flooded.
robots that attack Robo are pink rather than blue.
Palace appears as an actual building rather than a blue pyramid.
Chrono Cross: Missing Piece
While a beta version of Chrono Cross was never issued, we can nontheless
see a few of the early drafts by looking to the accompanying artbook,
Missing Piece. In it preliminary sketches can be found which show
characters with new designs, different names, as well as other plans that
never made it into the final version of the game. Pictures of some of these
sketches have recently been posted. I would like to extend my thanks
to Cidrei for donating some of these pictures; your efforts are greatly
appreciated. The following scans will give a general idea of how some
of the characters looked in the early stages of development. Jump to page:
more mature Mel
has various hairstyles
at Guile without his mask
wears a different type of helmet
wears a mask and different headgear
of Radius' initial looks was much younger
with spikey hairstyle and new wardrobe
Karsh's name was originally planned to be Vargas
Marcy's name was originally planned to be Rachel
has a less cutesy, more feminine appearance
wields a different weapon and has new attire
of Fargo's sketches shows him with a large beard
few of the characters that were cut from the final version
Belcha's Kitchen in Home World was going to be named "Wild
Lynx sketches portray him as a human wearing a fur coat and wielding a
house is shown with various add-ons: large antennas, a sandbox, and possibly