Illustrations
Table of Contents:
Part 1: Maps of 1999 AD
Part 2: Chrono Trigger Beta changes
Part 3: Chrono Cross: Missing Piece
1999 AD
While these images were taken from the released version of Chrono
Trigger, the world map of that era is incomplete. These are essentially
the only noteworthy areas as the remainder of the map is empty.
Full map
of 1999 (see also:
large
version)
The area
Lavos erupts from, southwest of Medina.
A dome
appears on the island Lucca's house previously occupied.
Northern
Zenan - a large city occupies the area that once was Truce.
Chrono Trigger Beta changes
Before Chrono Trigger was officially released the game went through
many versions in which nothing had quite been finalized. Bugs were worked
out, the story was altered, scenarios were changed, and sprites were re-designed.
Below is the start of a list of things that were in the beta version
but were changed before the final product was released. Click on
each to see a screen capture of the change. For detailed instructions on
how to access these areas for youself please see the
FAQ.
An isolated
prehistoric village.
Truce has a
larger town square.
Melchior's
house does not exist.
Slash
has an odd electric attack.
Lara's hair
is green rather than blue.
The fabled "Singing
Mountain" cave.
A strange
coliseum rests in the future.
An odd cell
inside the Northern Ruins.
A tall
mountain lies in the prehistoric age.
The area around
Ozzie's Fort was changed.
Zeal's western
continent has a different look.
Zenan Bridge
remains destroyed in 1000 AD.
Zeal's royal
crest (emblem on door) is different.
The Northern
Ruins have a different interior design.
Heckran's Cave
has a new design and appears to be flooded.
The R-Series
robots that attack Robo are pink rather than blue.
The North
Palace appears as an actual building rather than a blue pyramid.
Chrono Cross: Missing Piece
While a beta version of Chrono Cross was never issued, we can nontheless
see a few of the early drafts by looking to the accompanying artbook,
Missing Piece. In it preliminary sketches can be found which show
characters with new designs, different names, as well as other plans that
never made it into the final version of the game. Pictures of some of these
sketches have recently been posted. I would like to extend my thanks
to Cidrei for donating some of these pictures; your efforts are greatly
appreciated. The following scans will give a general idea of how some
of the characters looked in the early stages of development. Jump to page:
1,
2,
3
A slightly
more mature Mel
Riddel
has various hairstyles
A glimpse
at Guile without his mask
Zoah
wears a different type of helmet
Harle
wears a mask and different headgear
Each
of Radius' initial looks was much younger
Grobyc
with spikey hairstyle and new wardrobe
Karsh's name was originally planned to be Vargas
Marcy's name was originally planned to be Rachel
Razzly
has a less cutesy, more feminine appearance
Zappa
wields a different weapon and has new attire
One
of Fargo's sketches shows him with a large beard
A
few of the characters that were cut from the final version
Belcha's Kitchen in Home World was going to be named "Wild
Hungryman"
Early
Lynx sketches portray him as a human wearing a fur coat and wielding a
broadsword
Lucca's
house is shown with various add-ons: large antennas, a sandbox, and possibly
a gazebo
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