Beta Codes
In recent weeks there has been a growing demand for the codes which allow access to areas not seen in the final version of Chrono Trigger. Here is a short FAQ detailing the process for getting to some of these remote places. Note that this text corresponds to the Chrono Trigger beta release, not the retail version. Also note that it should not matter which emulator you are using to play the beta version. For my screen captures I used ZSNES v1.36 for Windows. Therefore the instructions given here will use the commands and terminology for that emulator.
Please do not ask where the beta ROM can be obtained. I found mine in late
2002 by following the instructions given in a post on a Chrono Trigger
message board. I no longer know the site I found the ROM at but it couldn't
hurt to ask around various sites as I'm sure someone may know of it. Also
I am hesitant to upload the ROM to my site seeing as though they are somewhat
illegal, so don't anticipate it being found here anytime soon. --------------------------------------------- You will need:
Super Nintendo emulator --------------------------------------------- How to enter a code:
Load ZSNES and open CT Beta ROM ---------------------------------------------- There are the two codes you will need:
Walk through walls code: FF68-740D
Warp code: 7E0100## For example, to access Singing Mountain enter 7E010042 as your code. After a code has been entered once you can simply go to "Cheat" and go to BROWSE to turn it ON/OFF as needed rather than re-enter it again ----------------------------------------------
After you have entered your code at the pendulum screen, press Esc to go
back to the game. Move the directional buttons around until Crono comes into view. Usually he is way off in the corner or down out of sight. It may take 20+ seconds of running in the right direction to make him show up. Sometimes opening up the status menu helps. Sometimes it doesn't. If after awhile Crono doesn't show up, try moving in another direction for awhile until he appears. Be patient and eventually he will appear.
Once he is on screen, move him to the center of the floor. Each code allows you to go to two areas - the main one you start off in, and a second if you die or press RESET. A lot of times an area will just be an empty field so don't waste too much time exploring it. To return to the main title screen all warp codes must be disabled. Pressing RESET with the warp code still ON will return you to the second area that code pertains too. At the pendulum screen don't have TWO warp codes on! That's just silly! Always make sure you just have one warp code enabled. --------------------------------------------- EXAMPLE:
*game starts* --------------------------------------------- Accessing AD 1999: There are really two ways to go about getting to the 1999 world map. Once requires a code and the other a save-state editor. Both methods are outlined here.
This code will work on both the beta version and the Japanese/English retail releases of Chrono Trigger. Enter 7E0100F7 as your code and you will be transported to a green screen. If you are on the beta version you'll need to disable background layer three (press the 3 key) for a better picture. This isn't necessary for either retail version. Spend some time walking around the green area and eventually Crono will come to the the only landmasses of 1999 that were programmed into the game. Crono can walk on dark blue ocean water and certain points of the continents. Other codes can also be entered to access other time period maps. Just replace the final number in the previous code with any number from 0-7. However most of these will be ineffective as you won't be able to walk around on them considering Crono is frozen in place. One that does work, however, is 7E0100F5 which will take you to the floating Zeal landmasses. Do as before and maneuver Crono until the land comes into sight.
This method will only work in the beta release of the game, not the retail version. That said, the beta does not grant access to 1999 through any Gate, so the Epoch must be used. Unfortunately the demos in the beta end before one can acquire the Epoch. Because of this a save-state editor must be used to artificially place the Epoch on the world map. Even after a save-state has been edited to include the Epoch you must first enter a building and immediately exit it before the ship will appear. Note that the editor I reference here can be used to alter the Japanese and American retail version save-states to change character stats and so forth (just not for getting to 1999). The necessary editor can be found here. Do note that I did not write this editor nor did I have any part in its creation. I would properly credit those who did if only I knew who they are. As the site I originally found this program on is no longer active I am therefore providing it here.
EXAMPLE: The screen with be covered with a green grid filter which can be removed by disabling background layer three (press the 3 key). Note that when I originally toyed around with these codes in late 2002 I seem to recall the game freezing when traveling to either 1999 or the End of Time. More recently though I've found the Epoch can handle the trip just fine and the areas are open to exploration, despite the lack of content. I'm unsure of what affects this so ideas are welcome. In either case these are the only known ways to travel to 1999 and actually be able to explore the continents as far as I can tell. --------------------------------------------- The Chrono Trigger save-state editor may be hard to get working if you don't have the right .DLL and .OCX files. It took me nearly two hours to find them, so hopefully you will have them. If not please run a search for them or ask for assistance on a computer message board as I am not familiar with the workings of such files. ---------------------------------------------
FAQ v1.01
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