Day One |
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Serge wakes up
visit Leena on the pier
gather Komodo scales
go to Opassa Beach
get pulled into Another World
visit Arni
visit Cape Howl
meet Kid
fight Karsh
return to Arni to rest |
Notes |
Serge's first day is pretty straightforward. We see him wake in
the morning and follow his actions throughout the day until sunset. |
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Day Two |
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travel through Fossil Valley
explore Termina
hire a guide
go to Viper Manor
wait until nightfall
infiltrate the manor
fight Lynx
escape off balcony |
Notes |
At this point it is not important to list which guide is chosen. All in all
it doesn't matter. The newly formed group will depart in the daylight and
choose to wait until it is dark to take any further action. Like the last
day, this is pretty straightforward. |
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Day Three |
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awake in Guldove
see that Kid is poisoned
travel to Home World's Hydra Marshes
fight the dwarves and the Hydra
collect the hydra humour
return to Another World's Guldove
give the humour to Doc
rest |
Notes |
none |
|
Day Four |
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return to Termina
speak to Glenn
sail to Hermit's Hideaway
fight Harle
speak to Radius
sail into the fog
meet Fargo aboard the S.S. Invincible
battle ghosts |
Notes |
I should note that I was initially hesitant to list these events under
Day Four. I am still debating whether or not Kid would require an extra
day to recover from her poisoning. The game doesn't suggest she spent
an extra day in bed for this purpose but it is hard to imagine her being
able to fight so soon after receiving the medicine. Also, I can't recall
at this time whether the group spends the night in Radius' hut before departing
again. If they do, then not a lot was accomplished on Day Four.
Instead I have them board Fargo's ship in the afternoon and awake
during the night when the real ghost ship arrives. |
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Day Five |
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travel to Water Dragon Isle
save the faeries from the dwarves
speak with the Water Dragon
see Kid's flashback |
Notes |
none |
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Day Six |
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return to Arni
travel through Mount Pyre
fight the devas
enter Fort Dragonia
fight General Viper and Lynx
get sent to the dimensional distortion |
Notes |
none |
|
Day Seven |
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awake in the dimensional distortion as
Lynx
meet Sprigg
exit distortion with Harle and Sprigg
return to Arni (Home World)
fight Radius
go to Termina
meet Norris at Viper Manor
depart for Marbule
rest at Marbule
hear Irenes cry during the night |
Notes |
none |
|
Day Eight |
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sail to S.S. Zelbess
gamble with Fargo
fight the Sage
speak with Nikki
go to Death's Door
Masamune blocks entrance
go to Isle of the Damned
fight Garai's ghost
retrieve the Einlanzer
rest |
Notes |
It is difficult to say how long Serge's team spent aboard
the S.S. Zelbess. I initially thought it would take up the entire
afternoon, but later determined that with an early start Serge could
be on his way to Death's Door well before sunset. That would leave
just enough time to recover the Einlanzer before turning in for the
night. |
|
Day Nine |
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enter the Dead Sea
meet and fight Miguel
Dead Sea is destroyed
ride the Sky Dragon to Marbule
return to main island to rest |
Notes |
Finding themselves in such a strange area, Serge's group was likely very
cautious and took plenty of time to explore it. After leaving
Marbule Serge could return to Arni for a well deserved rest. |
|
Day Ten |
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cross to Another World
find Porre occupying Termina
enter Viper Manor via sewers
rescue Riddel
fight Grobyc and Guillot
escape the manor
retreat to Hermit's Hideaway |
Notes |
none |
|
Day Eleven |
|
Dark Serge attacks
flee to S.S. Invincible
speak to Harle at the Pearly Gates
meet with the Sky Dragon
cross to Home World
watch Nikki's concert
clear Marbule of dream spirits
prepare for dragon battles |
Notes |
After learning that his goal is to challenge the six Dragon Gods, it may
seem strange for Serge to immediately help Nikki in performing his concert.
Yet this side-quest must be completed before fighting
the dragons if the Black Dragon is to awaken. Not only that, but
it helps to heal the rift between humans and demi-humans. I believe Serge
would voluntarily undertake this task and spend the remainder of the
evening preparing for the upcoming battles. |
|
Day Twelve - Seventeen |
|
fight the six Dragon Gods |
Notes |
Here is where it gets very confusing. It is impossible for me to judge
exactly how many dragons Serge can defeat in a single day. I don't
believe it is possible for him to defeat them all in one day. He
simply isn't that strong. Then I had to consider how much of a
rest Serge would need between battles. Also the distance between
islands must be taken into account since Serge will spend some hours of the
day travelling. If I recall Serge doesn't even know where all the dragons
are. He has general ideas, but he is bound to come across a dead-end
every once in a while. Does Serge's group divide to take on multiple
dragons simultaneously? It would seem to me that if it is Serge
who is seeking their blessing they would only be willing to
test him, not a group of his friends. At this point I lean toward one
dragon battle per day. Also, if I am wrong, this gives him a some extra
time to put toward finishing up any loose ends should be be
done early. |
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Day Eighteen |
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return to Guldove (Home World)
speak with Steena
enter Fort Dragonia
fight Dark Serge
regain Serge's body
fight Dario
receive the Mastermune |
Notes |
We don't know for certain when Serge chose to fight Dario, or even how
he came across him in his adventures. Most players usually wait until Serge
gets his true body back before engaging in this battle. That being the case,
I have listed that event under this day. Also, I have chosen to have Serge
not rush into the Sea of Eden immediately upon regaining his form. Knowing
full well Dark Serge would be waiting within and unsure of what else he may
find, I imagine Serge would choose to depart early in the morning rather
than halfway through this day. Instead, the remainder of this day could be
spent recruiting new allies and undertaking any remaining sub-quests. |
|
Day Nineteen |
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enter Sea of Eden and Chronopolis
fight FATE
the dragons merge into Time Devourer
use Dragon Tears to form the Chrono Cross
return to Hermit's Hideaway
enter Kid's past
save Kid from the fire
enter Terra Tower
fight the Time Devourer
escape |
Notes |
A very long day, if I do say so myself. I would imagine Serge would
depart early for the Sea of Eden and spend much of the morning
exploring Chronopolis. The dragons would merge sometime in the afternoon
(as seen in the cinema) while the group retreats to the S.S. Invincible.
The remainder of the daylight hours would be spent forging the Chrono Cross
at Divine Dragon Falls and then rescuing Kid from her coma. That night Serge
would fly to Terra Tower using the anti-gravity device from Starky's ship.
Most of the night would be spent inside the tower and the group would escape
in the dawn hours as the tower takes on its final shape (see cinema). |
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Day Twenty |
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return to Opassa Beach (Home World)
enter the Darkness Beyond Time
battle the Time Devourer
rescue Schala |
Notes |
Considering how long the previous day was, Serge likely took a long break
at his home in Arni in the morning after escaping from Terra Tower.
After awakening, he could then travel to Opassa Beach to learn of the
Time Devourer and Schala. From there he could use the Time Egg,
engage the Time Devourer, and eventually free Schala. |
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